- Mesa (also known as Clay Canyon) biome, jokingly referred to as "Disco Mountains"
- Composed of multiple colored hardened clay.
- Dead bushes spawn in this biome.
- Redwood Forest biome.
- Contains 2x2 Spruce trees.
- Will have a grass block variant known as Podzol.
- Currently obtained only by the silk touch enchantment.
- Contains dirt blocks that do not allow grass to grow.
- They have a data value of 1.
- Only obtainable with
/give
because there is no visual difference.
- Moss Stone "boulders" are scattered around in this biome.
- Dead Bushes, Mushrooms, and Ferns spawn in this biome.
- A cliff technical biome.
- Main block is stone.
- Like Steep hills, not completely vertical.
- Savannah biome.
- Black Forest biome.
- Has extremely dense trees and leaves; dark and dangerous under the canopy even during the day.
- Birch Forest biome.
Improvements & Changes
- Changes to oceans.
- Oceans are smaller and take up much less of the map.
- Biomes have been put into four main categories: snow-covered, cold, medium, and dry/warm. Biomes will attempt to avoid getting placed next to a biome that is too different to itself.
- Most biomes have uncommon/rare variations.
- Non-snowy taiga variation.
- Spruce Trees will generate in Extreme Hills biomes or a variant of them.
- Snow may now generate depending on Y level, with noise variation.
- Biome dependent.
Gameplay
Improvements & Changes- Changes to fishing mechanics.
- Can now find other items other than fish by fishing, including enchanted fishing rods, damaged fishing rods, name tags, Lilypads, or damaged boots.
- Up to 15 different items can be caught including new fish types.
- New particle effects.
- Fishing now has many different particle effects.
- Falling now has particle effects.
- Redoing the achievements and statistics system.
- Will be per world/server.
- New scoreboard functions.
- Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements).
- This is the reason why statistics/achievements were changed to be stored per world/server.
- Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements).
- The /give command can now give items to players with custom names and lore
- It can also give enchanted items.
Blocks & Items
Additions- New ground covers
- Podzol
- New grass variation
- Only found in Redwood Forest Biomes
- Dirt variation
- Grass can not grow on it
- Only obtainable through /give
- New trees.
- Possibly Cherry Trees added by Patrick Geuder
- They vary "seasonally" by having leaf blocks change color every fourth day for three minutes.
- Contain pink saplings.
- Possibly Cherry Trees added by Patrick Geuder
- New Flowers
- Sunflowers
- Typically face East.
- Can be grown, unlike Roses and Dandelions.
- What appears to be Lavender.
- Grown up to two blocks in height.
- Pink Paeonias, called Paeonia.
- Several colors of Tulips.
- Sunflowers
- What appears to be two block tall grass.
- Written Books can now be cloned the same way maps can, but by using Book and Quills instead of Empty Maps.
- Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.
- Item Frames
- Now drop the item inside them when punched, then drop themselves if they are punched when empty.
- Will display the name of the item they hold (if it is custom named) when looked at up close.
Miscellaneous
Additions- Community Feature
- The ability to select multiple resource packs at once.
- Resource packs at the top take precedence over those below.
- Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.
- Several lighting issues fixed.
- A lot fewer "black spots" in the terrain generator.
- Torch bugs in strongholds and mineshafts have been fixed.
- Rewrite of several option screens.
- A completely new main options menu.
- A new "Select Resource Pack" menu.
- Rewrote Key Config.
- Function and sprint keys can be changed.
- Smooth mouse, formerly available by pressing F8, will now use F4 by default.
- The volume of in game music, Jukebox and Note Block music, hostile mobs, passive mobs, players, weather, blocks/environment, and the master volume can now all be modified separately
See you Gaming Gamers! Please vote at the bottom above "Feed the Fish!"
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